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Background

As the academy’s math and physics teacher, Anton must not only deal with students who more often than not know at least as much as him, but who also spend a good deal of their time stopping time or teleporting themselves to the four corners of the universe. It’s certainly a change to his last job at a high school in the city’s Eastern quarter.

Involvement

Strategy

Missions

  • Surprise Test!: Win 40 rounds with Anton (28/03/2014 - 01/06/2014)

Quotes

Advantages and Disadvantages

Advantages:

  • His power is 6, which is really good for a 2*.
  • His ability gives you three more pillz if you win with him.
  • He has only 1 damage, so he doesn't have to worry about damage reducers.
  • He is 2*, so he helps to make room in your deck.
  • He is a common, so he is easy to get.
  • Because of his ability, he usually works as a good bluff.
  • Because of his bonus, he doesn't have to worry about losing his ability, unless he is facing an all stop.

Disadvantages:

  • His biggest weakness are all stops. If faced with one, he loses his ability and is left with his 1 damage and his 6 power.
  • Because of his ability, you may wind up using more pillz and gaining less than what you started with.
  • His clanmate, Corvus, has the same ability, but has more power and more damage.
  • He has competition from the other 2* in Skeelz.

Trivia

  • Anton seems to based off of the physicist, Anton Van Leeuwenhoek, who was famed for discovering cells in nature.
  • The answer to the problem in his second level artwork is '1'.
  • He, alongside his students, Aylen and Liam, were all three drawn by Fudge.
  • He, along with Drake, is one of the only Skeelz who doesn't have a power (and also the only teacher who doesn't have one).

Card Artwork

LV 1. SKEELZ ANTON N1 STD LV 2. SKEELZ ANTON N2 STD

Full Artwork

External links

  • External link

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