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Arkn

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Background

To patrol the long and winding corridors of the sewers leading to the GHEIST'S HQ, Vryer created Arkn - giant spiders with metal legs, controlled by a rat's brain. Fast, silent, clever and cruel, they wipe out anything that crosses their path. All in all, they're perfect for the job.

Webcomic

This card has not been in a Web comic yet.

Missions

None at the moment.

Advantages and Disadvantages of the card

Advantages:

  • His ability removes 10 attack from your opponent, which helps in low-pill fights.
  • His base damage is 4, which is good for a 2*.
  • The GHEIST bonus means that he doesn't have to worry about effects apart from Nightmare, Piranas and Skeelz cards.

Disadvantages:

  • Against GHEIST and Roots, he is only a 5/4.
  • His base power is 5, which is not good for a 2*.
  • He has a high minimum of 5 for his ability. This is also his power so in a no pillz fight the opponent will always be the same attack as you.
  • If his power is reduced, then his minimum is higher than his power.
  • He is a rare, so he can be hard to get in a pack.
  • He has competition from the other 2* in GHEIST.

Tactics

  • Arkn works really well on the first round with 3-4 pillz.

Trivia

Card Artwork

LV 1. GHEIST ARKN N1 STD LV 2. GHEIST ARKN N2 STD

Full Artwork

Useful links

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