Although he grew up in a family famous for its Green Beret members, Bryan was never interested in La Junta. He always felt much closer to the Roots. Convinced that Bryan had true hero blood in his veins, General Cr pulled him out of the vegetarian crew, and brainwashed him into becoming the clan's commando.
Advantages & Disadvantages
- His base power is 7, which is good for 4*.
- His base damage is 5, but becomes 7 when you fury with him, allowing you to 2HKO with some of the other members of La Junta.
- His ability cancels out an opposing card's ability, which makes fights with him a lot easier.
- He is not bothered by SoA, since he can still rely on his bonus to increase his damage.
- The clan bonus increases his damage by two, making him a potential 7/7.
- If you fury with him, while his bonus is active, he becomes a potential 7/9.
- His base damage is 5, which isn't very good for a 4*.
- He is weak against SoB, since he must stick with his 5 damage.
- His ability doesn't work against Skeelz, whose bonus prevents their abilities from being cancelled.
- His ability works against him when he is facing cards with the ability, Stop.
- Because of his ability and stats, he is almost always ELO-banned.
- He is a 4*, so he takes up a bit of room in your deck.
- He has competition from the other 4* in La Junta.
Bryan had a brief appearance in "Collateral Damage" when he and his clan helped Sentinel defeat Kolos (in his 3rd level form). He comes off as a macho guy (that he didn't want people seeing him hold hands to initiate a ceremony to get rid of the monster.)
- His redesign first appeared (final level form) in the first level of the first season of Arcade mode as an avatar.