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Background

After the famous "tiger teeth" operation in which the GHEIST injected the big cats of Balgenheim zoo with a serum that increased their aggression and heightened their predator instincts, Sigmund decided to hang on to Draheera, who had proved to be the fiercest of all the panthers. Ever since she’s been a fully-fledged member of the clan.

Web comic

This card has not been in a Web comic yet.

Missions

None at the moment.

Advantages and Disadvantages

Advantages:

  • Her base damage is 6, which is good for a 4*.
  • Her ability increases her power for every GHEIST card in your hand, meaning she can become a potential 9/6.
  • Her ability helps to play mind games on your opponent.
  • The clan bonus cancels an opposing card's ability, which makes fights easier.

Disadvantages:

  • Her base power is 5, which is low for a 4*.
  • Her ability is only good if she is used in a mono deck.
  • She is weak against SoA, since she must stick with her low base power.
  • She is a 4*, so she takes up room in your deck.
  • She has competition from the other 4* in GHEIST.

Tactics

  • She has to be in a mono deck (or very nearly mono) to get the most of her ability. So if you want to use her, make sure you use a mono deck.

Trivia

  • Draheera's name is a play off, Bagheera, the panther from The Jungle Book.
  • The GHEIST symbol on her shoulder is similar to a Nazi Shoulder pad.
  • She's one of the few non-Jungo animal's to be released.
  • Her final level form could be a reference to Battle Cat from He-Man and the Masters of the Universe.

Card Artwork

LV 1. GHEIST DRAHEERA N1 STD LV 2. GHEIST DRAHEERA N2 STD LV 3. GHEIST DRAHEERA N3 STD

LV 4. GHEIST DRAHEERA N4 STD

Full Artwork

Useful links

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