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Background

From a very young age Drake has always enjoyed playing with matches. Having gained a place at the Skeelz Academy thanks to his daddy's money, he's determined to use his creative skills to invent himself a special power all of his very own, just like his school buddies! And if Manfred carries on bugging him, things are gonna start hotting up round here!

Missions

  • Don't Mess With Fire: Gain 20 lifepoints with Drake (12/02/2016 - 17/04/2016)

Advantages and Disadvantages

Advantages:

  • His power is 7, which is good for a 3*.
  • His damage is 4, but becomes 6 with fury, allowing you to 2HKO with some of the other members of Skeelz.
  • His ability gives you an extra 2 life points if you win with him.
  • Not only do you gain 2 life points, but you also give 4 damage to your opponent, lengthing the gap between your life points.
  • His bonus ensures that his ability stays, unless he is facing an all stop.

Disadvantages:

  • His ability is Revenge, which means you must have lost the previous round for his ability to be activated.
  • There are a lot of 3* in Skeelz, so he has a lot of competition.

Strategy & Tactics

Using

Countering

Trivia

  • Drake could be a loose take off on X-Men villian, Pyro, who used a flame-shooting weapon in battle.
  • He shares the name of that of the artist who drew him (Drake Tsui).
  • He shares many physical similarities with Virtua Fighter character, Jacky Bryant.
  • As his bio states, he doesn't have a real power, making him one out of two characters in the Skeelz to not have one. The other one is Anton.

Card Artwork

LV 1. SKEELZ DRAKE N1 STD LV 2. SKEELZ DRAKE N2 STD LV 3. SKEELZ DRAKE N3 STD

Full Artwork

Drake

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