No one doubts the efficiency of the Sentinel when a heavy-handed raid of a Montana hideout is required, but many of these raids would have ended tragically if Earl hadn't been there to check over the equipment. The Sentinel's gunsmith tailor makes every weapon to its owner and performs minute alterations to each and every piece so they don't explode in their owner's face. But finding your perfectly polished weapon with donut crumbs falling out of the canon is a bit of a contradiction in terms when it comes to this food-loving perfectionist.


  • A Gunsmith on the Edge: Win 10 rounds with Earl

Advantages & Disadvantages


  • His base power is 6, which is good for a 3*.
  • His base damage is 5, which is also good.
  • His ability removes one power each round from the card, opposing him.
  • The minimum for his ability is 5, which is lower than his base power.
  • The clan bonus increases his attack by 8, which helps in low-pill fights.


  • The minimum for his ability is five, which is high.
  • His ability can make him predictable, since he'll normally be played in the last rounds of a fight.
  • He is weak against SoA, since he can't reduce his opponent's power.
  • He has competition from the other 3* in Sentinel.


  • His obsession with donuts comes from an old stereotype that police officers love donuts and are shown frequently eating them various forms of media.
  • Him and Geoffrey's living situation (as mentioned in Geoffrey's bio) is similar to the sitcom, The Odd Couple. With Earl playing Oscar's role.

Card Artwork

Full Artwork

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