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Background

Bzzzz bzzz bz bzzzz Mantiz bzzz bzzzz bzz bzzz. Bzzzz Mantizzz bzz, bz Sakrohm bzz bzzz Bzzzz !! Bzz Mantizz Clint City bzz, bz bzzz bzzz GraksmxxT bz!

News Post: As for Mantiz… no one understands him and since the earthlings are scared of him, he’s given up trying to give them sweets and is going to give them a real reason to be frightened!

Missions

Advantages & Disadvantages

Advantages:

  • His base power is 8, which is good for a 4*.
  • His base damage is 4, but becomes 6 with fury, allowing you to 2HKO with other members of Sakrohm.
  • His ability prevents his power or damage from being reduced.
  • The clan bonus removes eight attack from your opponent, which helps in low-pill fights.

Disadvantages:

  • His base damage is 4, which is low for a 4*.
  • His main weakness are cards that cancel out his ability and reduce his stats.
  • His ability doesn't protect him from SoB.
  • He is a 4*, so he takes up room in your deck.
  • He has competition from the other 4* in Sakrohm.

Trivia

  • Mantiz's name comes from the bug known as the Mantis.
  • On his full artworks, the logo of Roots is erroneously included instead of that of Sakrohm. This suggests a possibility that he was originally going to be part of the Roots clan.

Card Artwork

LV 1. SAKROHM MANTIZ N1 STD LV 2. SAKROHM MANTIZ N2 STD

LV 3. SAKROHM MANTIZ N3 STD LV 4. SAKROHM MANTIZ N4 STD

Full Artwork

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