FANDOM


Background

Since Oyoh was a year old, judo has been his life. At nursery, when the other babies were still learning how to walk, Oyoh was learning how to break feeding bottles with a single blow. As he grew up he learned to break much more...

Web comic

This card hasn't appeared in a web comic yet.

Missions

None at the moment.

Advantages and Disadvantages

Advantages:

  • His base power is 7, which is good for a 5*.
  • His base damage is also 7, which is good.
  • He has no ability, so he doesn't have to worry about cards with SoA.
  • SoB doesn't really hurt him, since his stats are still good.
  • The clan bonus reduces an opponent's power by two, which helps in low-pill fights.

Disadvantages:

  • He has no ability to aid him in a fight.
  • He is a 5*, so he takes up a lot of room in your deck.
  • He has competition from the other 5* in All-Stars.

Trivia

  • His stance in the second pic is more like a karate stance, and the kick in the fourth pic looks like taekwondo, which makes him a mixed martial artist. Also, breaking stuff (tameshiwari) is not a part of judo practice.

Card Artwork

LV 2. ALLSTARS OYOH N2 STD LV 3. ALLSTARS OYOH N3 STD LV 4. ALLSTARS OYOH N4 STD

LV 5. ALLSTARS OYOH N5 STD

Full Artwork

LV 2. Oyoh Level2 Full LV 3. Oyoh Level3 Full LV 4. Oyoh Level4 Full

LV 5. Oyoh Level5 Full

Useful links

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.