Urban Rivals Wiki
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Background[]

As a specialist in tracking down wanted persons and as a diving enthusiast, Palmer's father was a much respected member of the Sentinel. But one day, while working on a case that involved bodies being dumped in the sea by the Montana clan, he disappeared without a trace. Palmer was just twelve years old at the time… Scarred by this tragedy, he decided to pick up where his father had left off. His inquiries led him to Tino, who was mixed up in a number of cases of missing persons…

Missions[]

  • An Aquantic Trip: Inflict 100 Damages with Palmer

Advantages & Disadvantages[]

Advantages:

  • His base power is 7, which is good for a 5*.
  • His base damage is also 7, which is good.
  • His ability gives him three extra damage if his ability is cancelled, which makes him a good card to use against GHEIST and Roots.
  • His ability makes him a potential 7/10, which is good.
  • If you fury with him, while his ability is activated, you have a chance to inflict a 1HKO on your opponent.
  • His ability also makes him a good bluff, since your opponent won't know whether you are planning to KO them or not.
  • The clan bonus gives him an extra 8 attack, which helps in low-pill fights.

Disadvantages:

  • His ability only works if it is cancelled by an opposing card.
  • His main weakness are cards like: Clara, Ulrich and Nistarok, who not only cancel out his bonus, but also reduce his damage.
  • He is a 5*, so he takes up a lot of room in your deck.
  • He has competition from the other 5* in Sentinel .

Strategy[]

  • Pair him up with Ambre. If played first against a SOA clan, his abilities become 10/12 with fury, which is a good 1HKO.

Trivia[]

Card Artwork[]

Full Artwork[]

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