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Shann Cr

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Background

No one can keep up with Shann as she scales the rooftops of Clint City. By day and by night, she jumps from building to building, runs up their faces and slips in and out of the most unexpected nooks and crannies, to get to her favorite view points. And only there, high above Clint City looking down upon its inhabitants, does she finally feel free.

Web comic

This card hasn't appeared in a web comic yet.

Missions

  • Breathtaking View: Gain 100 pillz with Shann

Advantages and Disadvantages of the card

Advantages:

  • Her power is 7, which is good for a 5*.
  • Her damage is 6, but becomes 8 with fury allowing you to 2HKO with some of the other members of the Bangers.
  • Her ability gives you a pill for every clanmate you have in your hand, meaning you can get up to four pillz back.
  • The clan bonus gives her an extra +2 power, which helps makes fights with her easier.
  • Because of her ability, she works as an excellent bluff against your opponent.
  • SOA doesn't really hurt her, since she'll gain +2 power from the clan bonus.
  • SOB also doesn't hurt her, since her ability will be activated.
  • All-stops don't hurt her much, since she'll still have a high power of 7 and a high damage of 6.

Disadvantages:

  • Her main weakness are cards like: Bristone, Yookie, and Jeena, who not only cancel out her ability, but also reduce her damage.
  • She is a 5*, so she takes up a lot of room in your deck.
  • She has competition from the other 5* in the Bangers.
  • She is almost always banned in ELO.
  • Though she can be used in half decks, her ability won't be used to its fullest extent.

Tactics

  • Shann is a souped up Bangers edition of the Piranas Scubb. A 9/6 with a +4 pillz ability when used with a mono-Bangers deck is definitely not something to laugh at. You could easily pump 6-7 pillz into her and win 4 back, causing 6 damage using only 2-3 pillz in the process.
  • Leader combinations:

With Timber: 9/7 (9/9 with fury) +3 Pillz With Ambre: 12/6 (12/8 with fury) +3 Pillz

Trivia

  • The characteristics described in Shann's bio are a nod to parkour, which is growing more common in ghetto-like areas.
  • In her CR story, she decided to leave Clint City and head for Elektrozova since she no longer considered the city a challenge for her parkour skills, since she knew every inch of it.

Card Artwork

LV 2. BANGERS SHANN N2 STD LV 3. BANGERS SHANN N3 STD LV 4. BANGERS SHANN N4 STD

LV 5. BANGERS SHANN N5 STD

Full Artwork

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