In the Skeelz Academy, all subjects are given equal importance. Whether it's the art of Combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace... through the force of their punches, of course.
Skeelz were released on 19 June 2009.
- The Skeelz is based on that of a cross between two fictional academies: Hogwarts from Harry Potter, and the Xavier Institute of Gifted Youngsters from X-Men.
- The Skeelz's finishing animation has a series of books floating around the Skeelz card, and then around the opponent's card, freezing it. The frozen card shatters, sending an ice shard through the screen.
- The clan's name is a play on the word "skills".
- Some players mistake the S in Skeelz for a five (as seen on the clan logo on their cards). Yet, the five describes the number of classes of the Skeelz Academy (Combat, Nature, Mind, Death, and Space & Time).
- Skeelz was the last clan to be released six characters per wave.
BonusEditProtection: Ability - The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.
Advantages & DisadvantagesEdit
- Their bonus prevents their abilities from being blocked, which helps in fights against GHEIST and Roots.
- They do not rely on their bonus to defeat their opponent, which means even if they lose it, they still have a chance to win. As such, they do not have trouble when going up against Nightmare and Piranas, who cancel out their bonus.
- Many of the cards have very good stats, as well as good abilities to assist them.
- They are excellent in mono decks, and they also fare well in half decks.
- Almost all of the cards are eligible for ELO.
- Besides a few select cards, they are a relatively cheap clan to collect.
- Though their bonus prevents their abilities from being cancelled, it does nothing to assist them in fights.
- Some of the cards are weak against power or attack manipulation.
- Some of the cards' abilities are Confidence or Revenge, which means you must think carefully when using them.
- Their main weakness is all-stops, who cancel out their bonus and their abilities. They also rely heavily on their abilities.
- Caelus Cr (Leader of Skeelz)
- Chiara Cr
- Dr Falkenstein